

Being a registered Apple developer only gives you the ability to download the iOS SDK and access to additional developer related information. In the remainder of this chapter we will cover these steps in detail.īeing a member of the iOS Developer Program should not be confused with being a registered Apple developer. These include signing up to the iOS Developer Program, generating and installing a developer certificate, creating an App ID and provisioning profile for your application, and registering the devices onto which you wish to directly install your apps for testing purposes. In order to achieve this there are a number of steps that must be performed. If we really want to thoroughly test an iOS application in the real world, therefore, then we need to install the app onto a physical iPhone device. In fact, wherever you happen to be, requesting the location of the device when running in the simulator will give you the longitude and latitude of Apple’s California HQ.


For example, no matter how hard you shake your computer (not something we actually recommend) or where in the world you move it to, neither the accelerometer nor GPS features will provide real world results within the simulator (though the simulator does have the option to perform a basic virtual shake gesture). Whilst this is fine for most cases, in practice there are a number of areas that cannot be comprehensively tested in the simulator. In the chapter entitled Creating a Simple iPhone iOS 4 App we were able to see an app that we had created running in the iPhone simulator bundled with the iOS 4 SDK. SwiftUI Essentials – iOS 16 Edition book is now available in Print ($39.99) and eBook ($29.99) editions. Learn SwiftUI and take your iOS Development to the Next Level
